Concept art and
Visual Development

I create 2D digital artwork focused on worldbuilding and story‑driven visual design for 2D and 3D animation and game production. My work spans character design, environments, and props, crafted to support narrative tone, gameplay needs, and cinematic storytelling.

iron Cowboy Animated Movie Visual Development

This project explores my original art‑bible pitch for a animated pre‑teen superhero action‑adventure film, focusing on worldbuilding and visual storytelling. The project centered on creating concept art that represents the look and tone of the proposed animated movie. Throughout the process, I designed story lore, character concepts, props, and environmental architecture to establish a cohesive visual direction and demonstrate the film’s narrative potential.

Lone Star

movie Storyboard

Character Design

As part of a collaborative project, I contributed in the visual development phase. My role focused on designing the character “Sam” and crafting a storyboard sequence that translated the narrative, pacing, and character acting into clear visual storytelling. Inspired by a selected scene from the film Lone Star.

Work flow Included character design and storyboard sketches on Photoshop.

Storyboard

Storyboard

Character 2D animation

I developed an original character named Walle, a demon‑imp inspired by the visual style and personality-driven designs of Helluva Boss. For this project, I created a full walk cycle and dialogue 2D animation sequence, focusing on expressive movement, clear silhouette design, and character-driven acting. My work flow included Adobe Photoshop, Animate, and Character Animater Software.

Character Sketch

Final Clean Render

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3D Art

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Image & Illustration